DARK
4Big Eye
ATK:
1200
DEF:
1000
View:
2768
FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order.
Big Eye — Power Evaluation
Final Score: 45 ± 8 · Confidence: Medium
- Intrinsic: 45 · Deck: 45 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Big Eye's only effect is a Flip effect that looks at up to 5 cards from the top of the Deck and reorders them. It converts nothing into card advantage, board, or interaction, so the functional score stays low. Its value is as a generic Level 4 DARK Fiend body that is cheap to run in one copy across 16 archetypes and 4 gameplays. Its 1200 ATK and 1000 DEF earned no points; the score comes from deck portability and material fit, not stats.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Reachable as a generic Level 4 body in 28 sampled decks across 16 archetypes, but no searcher or combo route is recorded (observed/inferred). |
| Combo & Conversion | 15 | No recorded boards and no combo examples; the flip effect alone only reorders the top of the Deck (verified text, no combo stat). |
| Resource Economy | 20 | The effect gives no draw, search, or recursion; reordering the top cards is a marginal look-ahead benefit at best (verified text). |
| Effect & Interaction | 10 | No negation, removal, or hand-trap reach; the effect is purely deck manipulation (verified text). |
| Material Utility | 55 | Level 4 DARK Fiend is a clean generic material, but there is no recorded material role count and the body has no special value (inferred from text and level/attribute/race). |
| Resilience & Flexibility | 25 | The effect is a one-shot flip with no residual presence on the field or in the GY, so it is easily dead once flipped (inferred from text). |
| Deck-Building Efficiency | 85 | Used at 1 copy in most sampled decks (avg 1.14), with no garnet or lock cost and easy slotting (observed from deck data). |
Calculation
Weight profile: Utility default (no clear role) — single primary role, no blend. Intrinsic ≈ 45, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean, cheap, single-copy body that fits many decks
- Level 4 DARK Fiend suits generic material and Level 4 requirements
- Present across 16 archetypes and 4 gameplay types, so the role is portable
Weaknesses
- Effect is top-deck reordering only: no draw, search, board, or interaction
- Flip-only effect gives no residual value once flipped
- No combo evidence, so no measured conversion
Counters / choke points
- Not applicable: the card is a passive utility effect with no interaction to negate
Best use
Utility / generic Level 4 material. Decks: Generic 4-type or Fiend/DARK-material decks that need a cheap Level 4 body. Suggested copies: 1.
Evidence & gaps
- Verified: Flip effect: look at up to 5 cards from the top of the Deck and place them back in any order (card text); Level 4, DARK, Fiend, 1200 ATK / 1000 DEF (card data); Appears in 28 decks across 16 archetypes and 4 gameplay types (deck data); Average 1.14 copies per deck (deck data)
- Observed: Partners with staples like Swords of Revealing Light, Dark Hole, Raigeki (deck data top partners)
- Inferred: Functions as a generic Level 4 material body (from Level/attribute/race); Portable across homes, with no archetype dependence (from 16 archetypes)
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






